![]() A pseudo-sequel to GoldenEye 007, Rare developed Perfect Dark to continue its work on the shooter genre, despite not having the James Bond license. The original Perfect Dark was released for the N64 way back in 2000. Rare teasing Perfect Dark is a big deal as it’s one of the developer’s most loved franchises. A re-release of the N64 original was released for Xbox 360 Arcade in 2010. Perfect Dark has been dormant since the release of Perfect Dark Zero on Xbox 360. ![]() In a tweet responding to streamer SlasherSteve, Rare hinted that some news about Perfect Dark will be forthcoming this summer (Winter in the Southern Hemisphere). “There’s great pride in the team about the game they’ve made and there’s also great excitement now about how we drive it commercially within our own business unit.It looks like Rare is teasing a new entry in the Perfect Dark franchise. “I’ve actually just landed back from a few days in Montreal,” Rogers continued. We’ve seen great engagement from players with this title entering into Game Pass, and PlayStation Plus quite recently. “Our award-winning Guardians of the Galaxy game just celebrated its first anniversary and with that we’ve passed the eight million player count. He also said last year’s Guardians of the Galaxy game from Eidos Montreal recently hit a new player milestone. “We’ve not released any details yet about franchise plans, but the team is excited to show where we’re headed as soon as we can next year.” ![]() “Our partnership with Epic Games and the integration of Unreal Engine 5 into our development tool chain really lets us push storytelling to new levels,” Rogers said. However, senior current and former Initiative developers VGC spoke to attributed the wave of departures to frustration over the direction of the project set down by studio head Darrell Gallagher, who also formerly ran Crystal Dynamics, and game director Daniel Neuburger, who previously held the same role at the Tomb Raider studio and himself left Xbox earlier this year.ĭuring Thursday’s earnings call, Rogers also provided updates on several other projects in development at Crystal Dynamics and Eidos.Ĭrystal Dynamics said in April that the next Tomb Raider game had entered development using Unreal Engine 5. VGC reported in March that all was not well with Perfect Dark, and that The Initiative had seen a “fast and furious” wave of senior departures over the previous year.Īs much as half of the core development team known to be working on the reboot quit the company over a 12-month period, leading to an increased role on the game for Crystal Dynamics.Īt the time, The Initiative’s management told VGC it was confident in the team it had in place, and new talent joining, and pointed to industry-wide staffing challenges during the Covid-19 pandemic. “So the days are gone when you can sort of go ‘everybody, round up the team in the cafeteria, I want to tell everybody to work harder this Wednesday.’ That’s long gone, it’s gotten a lot more complicated than that.” Rogers said the next Tomb Raider game will “push storytelling to new levels” “That, though, also adds some complexity where if one of those studios has problems it then impacts the schedule. “And that kind of co-development, when you’re working out with people like Certain Affinity, Iron Galaxy, Blackbird, all those studios are so key to the products that we make. ![]() And even something like Flight Simulator, we worked with a studio in France called Asobo. If you think about Age of Empires 4 which just launched last fall, that was made in partnership with Relic Studios up in Vancouver, great partnership. “And that’s how we’ve done an awful lot of work. Of course we want to work with them, particularly if they’ve made a game like that before. “You’ve got this veteran team at Crystal Dynamics, a big AAA team with over 100 people that becomes available. His comments echo those of Xbox Game Studios boss Matt Booty, who said in September that the days of single studios working on large-scale games are “long gone”.ĭuring a PAX West Q&A, Booty said: “So, we just did this big partnership with Crystal Dynamics, and I read online, ‘oh, this must mean there’s a problem or something’ – it’s quite the opposite, right? If we think about the future of how we work, collaboration across studios, across time zones, across geographies, across different companies, will all become more common, so it is great to see the team at The Initiative and our team across Crystal studios working so well together.” “What’s been so promising internally is seeing how our team took on this opportunity, a new way of working.
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